10 Steps to a Social Intranet

Thursday, October 28, 2010 0 comments

Another great presentation by the guys over at Prescient Digital Media. You can watch the video here or review the slides below:


Perks for your small or zero intranet budget

Wednesday, September 29, 2010 0 comments

Great article on jboye.com "Why having no intranet budget can be a great thing". 

These are my pros and cons for not having an intranet budget...

Pros:
- easy to change technologies due to no monetary investments (just time)
- open source software is your friend!
- writing you own applications is more flexible and often faster that setting up high dollar software/hardware solutions

Cons:
- having to plead for a thousand dollars to buy a charting control for a project
- no training or conferences other that blogs, whitepapers, and free webinars
- no budget usually means no help...being a team of one can be a bummer some times

User Experience: FAIL!!

Friday, August 13, 2010 0 comments

As seen on a recent Adaptive Path post:


OK.  I get most of it but what are the two before "Don't Feed the Squirrels"?

Design Patterns for Social Experience

, 0 comments

Yes...I know...it has been a long time since I have posted anything in this space. Let me just start out saying that I have been really busy! I am still the sole intranet resource for my company (of 4500 employees) and I am doing the job of 2 or 3.

That being said, I have been working on revamping our "People Finder" application and finally adding some more social features such as two way connections, status updates, and activity feeds.

I have been doing quite a bit of research and found this really great article on Human 2.0 titled Design Patterns for Social Experience.

This really spoke to me:

...social experience design is about the interaction between people rather than the interface between the human and the computer – and that while you can fairly well control one person’s experience with a system, you cannot predict or control how people will choose to interact with each other.

As such, when you design a social experience, all you can really do is provide a framework. You can set the basic rules and capabilities, but the participants will finish the design for you.

Even though this article is about as old as my last post, I think it is worth a read for any intranet manager working on social projects.

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