10 Steps to a Social Intranet
social media Thursday, October 28, 2010 0 commentsAnother great presentation by the guys over at Prescient Digital Media. You can watch the video here or review the slides below:
Frank discussions of web 2.0 and enterprise 2.0 trends and technologies, wins and losses.
Another great presentation by the guys over at Prescient Digital Media. You can watch the video here or review the slides below:
Posted by Patrick Sikes at 2:15 PM
Great article on jboye.com "Why having no intranet budget can be a great thing".
These are my pros and cons for not having an intranet budget...
Pros:
- easy to change technologies due to no monetary investments (just time)
- open source software is your friend!
- writing you own applications is more flexible and often faster that setting up high dollar software/hardware solutions
Cons:
- having to plead for a thousand dollars to buy a charting control for a project
- no training or conferences other that blogs, whitepapers, and free webinars
- no budget usually means no help...being a team of one can be a bummer some times
Posted by Patrick Sikes at 9:30 PM
As seen on a recent Adaptive Path post:
Posted by Patrick Sikes at 4:03 PM
Yes...I know...it has been a long time since I have posted anything in this space. Let me just start out saying that I have been really busy! I am still the sole intranet resource for my company (of 4500 employees) and I am doing the job of 2 or 3.
That being said, I have been working on revamping our "People Finder" application and finally adding some more social features such as two way connections, status updates, and activity feeds.
I have been doing quite a bit of research and found this really great article on Human 2.0 titled Design Patterns for Social Experience.
This really spoke to me:
...social experience design is about the interaction between people rather than the interface between the human and the computer – and that while you can fairly well control one person’s experience with a system, you cannot predict or control how people will choose to interact with each other.
As such, when you design a social experience, all you can really do is provide a framework. You can set the basic rules and capabilities, but the participants will finish the design for you.
Posted by Patrick Sikes at 2:12 PM